On this page
- Escape the Backrooms: walkthrough for all levels
- Level 0: The back rooms
- Level 1: Garage & Skin-Stealer
- Level 2: The Hub
- Level 3: Habitable Zone (Smilers)
- Level 4: Pipe Dreams
- Level 5: Electrical Station
- Level 6: Abandoned offices
- Level 7: The Terror Hotel
- Level 8: Boiler room
- Level 9: Pipe Dreams – Fun trail
- Level 10: Party room
- Level 11: Poolrooms
- Level 12: Run for your life
- Level 13: The end
- Level 14: Infinite staircase
- Level 15: Hill Houses
- Level 16: Synth Wave
- Level 17: Lights Out
- Level 18: Thalassophobia (Final)
- FAQ: Frequently asked questions from the community
- More Escape the Backrooms guides
- Related Guides
Escape the Backrooms Reroll Guide
Updated 2026-06-25
The horror exploration game Escape the Backrooms sends you into an endless labyrinth of office corridors, garages and damp pool rooms. In this big walkthrough, we show you the way through all the levels – with tips, enemy hints and new updates from 2025. Originally published in June 2023, last revised in October 2025.
Escape the Backrooms: walkthrough for all levels
The game from Fancy Games is still in Early Access, but has been receiving regular content and balance patches since 2024. Mechanics have been changed, particularly in the hotel, garage and pool areas. In this updated walkthrough you will find all the paths, puzzle solutions and current dangers.
| Level | Goal | New since updates |
|---|---|---|
| Level 0 – Back room | Repair ladder, find key, open door | Enemy spawns slightly adjusted; sound design revised |
| Level 1 – Garage | Enter color sequence, activate elevator | Hints remain visible longer; flashlight now fixed spawn |
| Level 2 – The Hub | Power on, find code, execute “Tor” file | Codes more readable; stability fixes |
| Level 3 – Habitable Zone | Only move with light, find door with tubes | Timing of the light phases more precise |
| Level 4 – Pipe Dreams | Take the “station” path, lose your pursuers | Smiler aggro & sound cues adjusted |
| Level 5 – Electrical Station | Align crates correctly, avoid hounds | Interaction zones and waypoints more stable |
| Level 6 – Abandoned offices | Count objects, avoid cameras, terminal code | Camera detection more tolerant |
| Level 7 – Terror Hotel | Collect moth jelly, swap keys | Jelly no longer falls through grounds |
| Level 8 – Boiler room | Find the right exit with a thermometer | “Hot” effects more clearly visible |
| Level 9 – Pipe Dreams (Fun) | Take the “fun” path, follow the waymarks | Improved visual readability |
| Level 10 – Party room | Unseen through tables/fans, balloon puzzle | Pathfinding less random, enemy AI adjusted |
| Level 11 – Poolrooms | Reach the exit illuminated in red | Hydrolitis: no more instant kill |
| Level 12 – Run for your life | Ignore the tempting car door | Trigger for door event more reliable |
| Level 13 – The end | 24 Find tapes after PC start | Enemy patrols slightly adjusted |
| Level 14 – Infinite staircase | Jump down from the middle of the stairs | Case windows better telegraphed |
| Level 15 – Hill Houses | To the floating castle, avoid the night | Night cycles & audio cues sharpened |
| Level 16 – Synth Wave | Crate circle, clown hang out, roller coaster | Clown stun through flashlight more constant |
| Level 17 – Lights Out | Use scanner, avoid red dot (wretch) | Exit corridor more clearly illuminated |
| Level 18 – Thalassophobia | To the jetty/boat; reach the final | Completion feedback supplemented |
Level 0: The back rooms
You wake up in a yellow-lit room. Repair the ladder with two pieces, find the key to the right of the start and open the only door. Balance over the wall blocks; the first enemies may spawn sporadically – keep moving until you reach the dark door.
Level 1: Garage & Skin-Stealer
From the spawn on the right to the red door with window: Behind it are cars (red, green, blue, yellow). Remember the order, enter it at the terminal – the elevator will open. Take the flashlight on the tool table.
Section 2: Find four keys for the middle rooms. Skin stealers imitate players and transform nearby. In co-op: Announcements (“I’m jumping”, “I’m ducking”) help to distinguish real from fakes. Close doors: Opponents do not open them.
Section 3: Very dark; look for the elevator with a flashlight on the lower levels. The randomness of the spawn has been reduced – check the lower parking level first.
Level 2: The Hub
Activate the power panel, find the note in the window area, log in to your PC and run the Tor file. The large gate will then open at the start, leading to the next section.
Level 3: Habitable Zone (Smilers)
Only move when there is light! If it goes out, stand still, otherwise Smilers will attack. If the light flickers on again, you have about 10 seconds. Look for the door with visible pipes – continue there.
Level 4: Pipe Dreams
At the fork: take “Station” (left). There is a flashlight in the left-hand corner of the room, if there isn’t one already. A Smiler follows you in the dark corridor – don’t turn around, use the sound cues. The door on the left in the corridor is your way out.
Level 5: Electrical Station
At the end of the corridor, a door opens automatically to crates with red lamps. Move 3-4 crates so that the lamps light up green; a door opens. A hound is lurking behind it. Blind it briefly with a flashlight and keep your distance. Objective: repair all crate areas, then return to the start gate – another gate opens into the next section with another 3 crates.
Level 6: Abandoned offices
Read the warning file (“avoid false windows”). Count objects correctly and enter the result on the terminal. Avoid cameras, otherwise reset in the security room.
Level 7: The Terror Hotel
Lobby: Picture buttons from youngest to oldest. Search for insect spray, collect moth jelly, exchange for 3 keys at the elevator. Spawns are stable since Fix.
Part 2: Hounds & Shapeshifters patrol. Find letters in rooms, feed matching mailboxes. Code for white door is random (often: 89472, 05938, 17564). In case of danger: use cupboards as hiding places.
Level 8: Boiler room
Use the thermometer on the table. Wrong exits appear “hot” (effect). Dodge giant moths. The real outlet shows normal temperature.
Level 9: Pipe Dreams – Fun trail
Now take the “fun” route. Use waymarks for orientation, the lighting has been improved. Stick to distinctive color accents in the corridors.
Level 10: Party room
Remain undetected by the spawn: Hide under tables, wait for party guests’ paths. Do not drink the “liquid pain” item – it is a trap. Follow balloon and tile clues to the tile room.
Level 11: Poolrooms
Go up the stairs, then keep far to the right. Look for the red-lit exits. Water no longer causes instant death after patch, but damage over time – have almond water ready as a cure.
Level 12: Run for your life
Ignore the self-opening door. It is a decoy that will lead you to a dead end.
Level 13: The end
Start the computer, then collect 24 tapes. A dangerous creature is patrolling – lure it away with one of the two fire alarms. Attention: Luring does not work during an active pursuit.
Level 14: Infinite staircase
Lighthouse stairs: Don’t follow the stairs endlessly upwards. Jump down from the middle of the stairs to reach the exit.
Level 15: Hill Houses
Spawn at the edge of the town with yellow hill houses: The goal is the floating castle. Pay attention to the night cycle – monsters are active at night. Carry almond water in cupboards. Loudspeakers that fall silent signal approaching night.
Level 16: Synth Wave
Section 1: Move the boxes (checkerboard pattern) to form a circle. Section 2: Stun the killer clown briefly with a flashlight until you hear the honking of the rollercoaster. Sprint there and escape.
Level 17: Lights Out
Follow the correct path with the scanner: Illuminated dots mark the walls, a red dot indicates the wretch. The exit is a bright corridor with a white door.
Level 18: Thalassophobia (Final)
Spawn on the stairs: Down to the sea, boat at the jetty. This ends your journey – the “Completion” status is displayed with a short glitch.
FAQ: Frequently asked questions from the community
How many levels are there currently?
Currently 18 levels. Further sections are in progress.
Is there VR support?
Yes, activate via SteamVR; performance varies depending on system.
How does co-op work best?
Four players, use voice chat. Clear callouts help against skin stealers and hounds.
Do patches change the solutions?
Partially. A quick check of the patch notes is worthwhile after major updates.
We hope this updated walkthrough will help you to successfully master all the stages of Escape the Backrooms – and escape the madness.
More Escape the Backrooms guides
You can find more tips & strategies for Escape the Backrooms here:
Related Guides
Related pages
- Beginner Guide— Beginner's Guide to Escape the Backrooms Everything you need to know before starting Escape the Backrooms: basic mechanics, stamina management, entity...
- Beginner Tips— If you’ve just started exploring the eerie, yellow-tinted world of Escape the Backrooms , you already know survival isn’t as easy as it seems. escape the...
- Release Date— Escape the Backrooms --- --- Developers Fancy Games Blackbird Interactive Publisher Secret Mode Composer Oliver 'InsOmic' Kauzlaric Engine Unreal Engine 4...
- System Requirements— Escape the Backrooms System Requirements Can I Run Escape the Backrooms Check the Escape the Backrooms system requirements. Can I Run it? Test your specs...
- All guides
- Game page